PhysicalBone

    void ( Vector3 impulse )
    void ( Vector3 position, impulse )
    int ( ) const
    bool ( )
    bool ( )
    bool ( )

    enum JointType:

    • JOINT_TYPE_NONE = 0
    • JOINT_TYPE_PIN = 1
    • JOINT_TYPE_HINGE = 3
    • JOINT_TYPE_SLIDER = 4
    • JOINT_TYPE_6DOF = 5
    DefaultTransform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
    Setterset_body_offset(value)
    Getterget_body_offset()

    • bounce

    Default
    Setterset_friction(value)
    Getterget_friction()

    • gravity_scale
    Default1.0
    Setterset_gravity_scale(value)
    Getterget_gravity_scale()


    Default0
    Setterset_joint_type(value)
    Getterget_joint_type()

    • mass
    Default1.0
    Setterset_mass(value)
    Getterget_mass()

    • void apply_central_impulse ( impulse )

    • void apply_impulse ( Vector3 position, impulse )

    • int get_bone_id ( ) const

    • get_simulate_physics ( )


    • bool is_static_body ( )