Rect2

    consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.

    It uses floating-point coordinates.

    The 3D counterpart to Rect2 is .

    Tutorials

    Methods

    Ending corner. This is calculated as position + size. Setting this value will change the size.


    • position

    Beginning corner. Typically has values lower than end.


    • size

    Size from position to . Typically all components are positive.

    If the size is negative, you can use abs to fix it.

    Method Descriptions


    Constructs a Rect2 by x, y, width, and height.


    • abs ( )

    Returns a Rect2 with equivalent position and area, modified so that the top-left corner is the origin and and height are positive.


    Returns the intersection of this Rect2 and b.


    • bool encloses ( b )

    Returns true if this Rect2 completely encloses another one.


    Returns this Rect2 expanded to include a given point.


    Returns the area of the Rect2.


    Returns a copy of the Rect2 grown a given amount of units towards all the sides.


    • grow_individual ( float left, top, float right, bottom )

    Returns a copy of the Rect2 grown a given amount of units towards the direction.


    • bool has_no_area ( )

    Returns true if the Rect2 is flat or empty.


    Returns if the Rect2 contains a point.


    • intersects ( Rect2 b, include_borders=false )

    Returns true if the Rect2 overlaps with b (i.e. they have at least one point in common).

    If include_borders is true, they will also be considered overlapping if their borders touch, even without intersection.


    • bool is_equal_approx ( rect )

    Returns true if this Rect2 and rect are approximately equal, by calling is_equal_approx on each component.


    Returns a larger Rect2 that contains this and b.