Skeleton2D
Skeleton for 2D characters and animated objects.
- bone_setup_changed ( )
- get_bone ( int idx )
Returns a from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter . Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
- RID get_skeleton ( ) const
Returns the of a Skeleton2D instance.