AudioStreamPlayer3D

    Plays 3D sound in 3D space.

    Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting to .

    By default, audio is heard from the camera position. This can be changed by adding a Listener node to the scene and enabling it by calling on it.

    Tutorials

    Methods

    get_playback_position ( )
    get_stream_playback ( )
    void ( float from_position=0.0 )
    void ( float to_position )
    void ( )
    • finished ( )

    Emitted when the audio stops playing.

    Enumerations

    enum AttenuationModel:

    • ATTENUATION_INVERSE_DISTANCE = 0 —- Linear dampening of loudness according to distance.
    • ATTENUATION_INVERSE_SQUARE_DISTANCE = 1 —- Squared dampening of loudness according to distance.
    • ATTENUATION_LOGARITHMIC = 2 —- Logarithmic dampening of loudness according to distance.

    enum OutOfRangeMode:

    • OUT_OF_RANGE_MIX = 0 —- Mix this audio in, even when it’s out of range. This increases CPU usage, but keeps the sound playing at the correct position if the camera leaves and enters the AudioStreamPlayer3D‘s max_distance radius.
    • OUT_OF_RANGE_PAUSE = 1 —- Pause this audio when it gets out of range. This decreases CPU usage, but will cause the sound to restart if the camera leaves and enters the AudioStreamPlayer3D‘s radius.

    enum DopplerTracking:

    • DOPPLER_TRACKING_DISABLED = 0 —- Disables doppler tracking.
    • DOPPLER_TRACKING_IDLE_STEP = 1 —- Executes doppler tracking in idle step.
    • DOPPLER_TRACKING_PHYSICS_STEP = 2 —- Executes doppler tracking in physics step.
    Default1
    Setterset_area_mask(value)
    Getterget_area_mask()

    Areas in which this sound plays.


    • attenuation_filter_cutoff_hz
    Default5000.0
    Setterset_attenuation_filter_cutoff_hz(value)
    Getterget_attenuation_filter_cutoff_hz()

    Dampens audio using a low-pass filter above this frequency, in Hz. To disable the dampening effect entirely, set this to 20500 as this frequency is above the human hearing limit.


    • float attenuation_filter_db
    Default-24.0
    Setterset_attenuation_filter_db(value)
    Getterget_attenuation_filter_db()

    • attenuation_model
    Default0
    Setterset_attenuation_model(value)
    Getterget_attenuation_model()

    Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.


    Defaultfalse
    Setterset_autoplay(value)
    Getteris_autoplay_enabled()

    If true, audio plays when the AudioStreamPlayer3D node is added to scene tree.


    • bus

    The bus on which this audio is playing.


    Default0
    Setterset_doppler_tracking(value)
    Getterget_doppler_tracking()

    Decides in which step the Doppler effect should be calculated.


    • emission_angle_degrees
    Default
    Setterset_emission_angle(value)
    Getterget_emission_angle()

    The angle in which the audio reaches cameras undampened.


    Defaultfalse
    Setterset_emission_angle_enabled(value)
    Getteris_emission_angle_enabled()

    If true, the audio should be dampened according to the direction of the sound.


    • float emission_angle_filter_attenuation_db
    Default-12.0
    Setterset_emission_angle_filter_attenuation_db(value)
    Getterget_emission_angle_filter_attenuation_db()

    Dampens audio if camera is outside of and emission_angle_enabled is set by this factor, in decibels.


    • max_db
    Default3.0
    Setterset_max_db(value)
    Getterget_max_db()

    Sets the absolute maximum of the soundlevel, in decibels.


    Default0.0
    Setterset_max_distance(value)
    Getterget_max_distance()

    Sets the distance from which the takes effect. Has no effect if set to 0.



    • pitch_scale
    Default1.0
    Setterset_pitch_scale(value)
    Getterget_pitch_scale()

    The pitch and the tempo of the audio, as a multiplier of the audio sample’s sample rate.


    Defaultfalse
    Getteris_playing()

    If true, audio is playing.


    • stream
    Setterset_stream(value)
    Getterget_stream()

    The AudioStream resource to be played.


    • stream_paused
    Defaultfalse
    Setterset_stream_paused(value)
    Getterget_stream_paused()

    If true, the playback is paused. You can resume it by setting stream_paused to false.


    • unit_db
    Default0.0
    Setterset_unit_db(value)
    Getterget_unit_db()

    The base sound level unaffected by dampening, in decibels.


    Default1.0
    Setterset_unit_size(value)
    Getterget_unit_size()

    The factor for the attenuation effect. Higher values make the sound audible over a larger distance.

    Method Descriptions

    • get_playback_position ( )

    Returns the position in the AudioStream.


    • get_stream_playback ( )

    Returns the AudioStreamPlayback object associated with this .


    • void play ( from_position=0.0 )

    Plays the audio from the given position from_position, in seconds.



    • void stop ( )

    Stops the audio.