VisualShaderNode
Inherited By: , VisualShaderNodeColorConstant, , VisualShaderNodeColorOp, , VisualShaderNodeCubeMap, , VisualShaderNodeDeterminant, , VisualShaderNodeFaceForward, , VisualShaderNodeGroupBase, , VisualShaderNodeInput, , VisualShaderNodeOuterProduct, , VisualShaderNodeScalarClamp, , VisualShaderNodeScalarDerivativeFunc, , VisualShaderNodeScalarInterp, , VisualShaderNodeScalarSmoothStep, , VisualShaderNodeTexture, , VisualShaderNodeTransformConstant, , VisualShaderNodeTransformFunc, , VisualShaderNodeTransformVecMult, , VisualShaderNodeUniformRef, , VisualShaderNodeVectorClamp, , VisualShaderNodeVectorDecompose, , VisualShaderNodeVectorDistance, , VisualShaderNodeVectorInterp, , VisualShaderNodeVectorOp, , VisualShaderNodeVectorScalarMix, , VisualShaderNodeVectorScalarStep,
Base class for nodes in a visual shader graph.
Properties
Signals
- editor_refresh_request ( )
enum PortType:
- PORT_TYPE_SCALAR = 0 —- Floating-point scalar. Translated to
float
type in shader code. - PORT_TYPE_VECTOR = 1 —- 3D vector of floating-point values. Translated to
vec3
type in shader code. - PORT_TYPE_BOOLEAN = 2 —- Boolean type. Translated to
bool
type in shader code. - PORT_TYPE_TRANSFORM = 3 —- Transform type. Translated to type in shader code.
- PORT_TYPE_MAX = 5 —- Represents the size of the enum.
Property Descriptions
- int output_port_for_preview
Sets the output port index which will be showed for preview. If set to -1
no port will be open for preview.
- get_default_input_values ( ) const
- Variant get_input_port_default_value ( port ) const
Returns the default value of the input .
- void set_default_input_values ( Array values )
Sets the default input ports values using an of the form [index0, value0, index1, value1, ...]
. For example: [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]
.
- void set_input_port_default_value ( int port, value )