TextureRect
Control for drawing textures.
Used to draw icons and sprites in a user interface. The texture’s placement can be controlled with the property. It can scale, tile, or stay centered inside its bounding rectangle.
enum StretchMode:
- STRETCH_SCALE_ON_EXPAND = 0 —- Scale to fit the node’s bounding rectangle, only if is
true
. Defaultstretch_mode
, for backwards compatibility. Until you setexpand
totrue
, the texture will behave like STRETCH_KEEP. - STRETCH_SCALE = 1 —- Scale to fit the node’s bounding rectangle.
- STRETCH_TILE = 2 —- Tile inside the node’s bounding rectangle.
- STRETCH_KEEP = 3 —- The texture keeps its original size and stays in the bounding rectangle’s top-left corner.
- STRETCH_KEEP_CENTERED = 4 —- The texture keeps its original size and stays centered in the node’s bounding rectangle.
- STRETCH_KEEP_ASPECT_CENTERED = 6 —- Scale the texture to fit the node’s bounding rectangle, center it and maintain its aspect ratio.
- STRETCH_KEEP_ASPECT_COVERED = 7 —- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node’s limits.
- expand
Default | |
Setter | set_expand(value) |
Getter | has_expand() |
If true
, the texture scales to fit its bounding rectangle.
- bool flip_h
- flip_v
Default | false |
Setter | set_flip_v(value) |
Getter | is_flipped_v() |
If , texture is flipped vertically.
Controls the texture’s behavior when resizing the node’s bounding rectangle. See StretchMode.
- texture
Setter | set_texture(value) |
Getter | get_texture() |