EditorSelection
Manages the SceneTree selection in the editor.
This object manages the SceneTree selection in the editor.
- selection_changed ( )
Emitted when the selection changes.
Adds a node to the selection.
- void clear ( )
- get_selected_nodes ( )
Gets the list of selected nodes.
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
- void remove_node ( Node node )