Troubleshooting

    This is a on Intel graphics drivers on Windows. Updating to the latest graphics driver version provided by Intel should fix the issue.

    You should use the graphics driver provided by Intel rather than the one provided by your desktop or laptop’s manufacturer because their version is often outdated.

    The grid disappears and meshes turn black when I rotate the 3D camera in the editor.

    This is a known bug on Intel graphics drivers on Windows.

    If you use a computer allowing you to switch your graphics card, like NVIDIA Optimus, you can use the dedicated graphics card to run Godot.

    This is a on Windows when you have specific USB peripherals connected. In particular, Corsair’s iCUE software seems to cause the bug. Try updating your USB peripherals’ drivers to their latest version. If the bug persists, you need to disconnect the faulty peripherals before opening the editor. You can then connect the peripheral again.

    The Godot editor appears frozen after clicking the system console.

    When running Godot on Windows with the system console enabled, you can accidentally enable selection mode by clicking inside the command window. This Windows-specific behavior pauses the application to let you select text inside the system console. Godot cannot override this system-specific behavior.

    Unlike the editor, the project isn’t marked as DPI-aware by default. This is done to improve performance, especially on integrated graphics, where rendering 3D scenes in hiDPI is slow.

    To resolve this, open Project > Project Settings and enable Display > Window > Dpi > Allow Hidpi. On top of that, make sure your project is configured to support multiple resolutions.

    The project window doesn’t appear centered when I run the project.

    This is a . To resolve this, open Project > Project Settings and enable Display > Window > Dpi > Allow Hidpi. On top of that, make sure your project is configured to support multiple resolutions.

    On Windows, this can also be due to issues. If you reference a resource in your script with a different case than on the filesystem, loading will fail once you export the project. This is because the virtual PCK filesystem is case-sensitive, while Windows’s filesystem is case-insensitive by default.