AnimationNodeStateMachinePlayback

    Playback control for .

    Allows control of AnimationTree state machines created with . Retrieve with .

    get_current_length ( ) const
    get_current_node ( ) const
    get_current_play_position ( ) const
    get_travel_path ( ) const
    is_playing ( ) const
    void ( String node )
    void ( )
    voidtravel ( to_node )
    • float get_current_length ( ) const

    • get_current_node ( ) const

    Returns the currently playing animation state.


    • float get_current_play_position ( ) const

    Returns the playback position within the current animation state.



    • is_playing ( ) const

    Returns if an animation is playing.


    Starts playing the given animation.


    • void stop ( )

    • void travel ( to_node )

    Transitions from the current state to another one, following the shortest path.