Compiling with script encryption key
For this to work, you need to build the export templates from source, with that same key.
Generate a 256bit AES key in HEX. You can use the aes-256-cbc variant from .
Alternatively, you can generate it yourself by using OpenSSL:
You can generate the key without redirecting the output to a file, but that way you can minimize the risk of exposing the key.
Compile Godot export templates and set them as custom export templates in the export preset options.
- Export the project. The game should run with encrypted scripts now.