Reference

    Inherited By: , AStar, , AnimationTrackEditPlugin, , AudioStreamPlayback, , CharFXTransform, , Crypto, , Directory, , EditorFeatureProfile, , EditorResourceConversionPlugin, , EditorSceneImporter, , EditorScript, , Expression, , FuncRef, , GDScriptFunctionState, , HashingContext, , JavaClass, , KinematicCollision2D, , MultiplayerAPI, , PCKPacker, , PacketPeer, , Physics2DShapeQueryResult, , PhysicsShapeQueryParameters, , RandomNumberGenerator, , RegExMatch, , ResourceFormatLoader, , ResourceImporter, , SceneState, , Semaphore, , SpatialGizmo, , StreamPeer, , TCP_Server, , TriangleMesh, , UPNP, , VisualScriptFunctionState, , WebRTCPeerConnection,

    Base class for reference-counted objects.

    Base class for any object that keeps a reference count. Resource and many other helper objects inherit this class.

    In the vast majority of use cases, instantiating and using -derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.

    Note: In C#, references will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free references that are no longer in use. This means that unused references will linger on for a while before being removed.

    Initializes the internal reference counter. Use this only if you really know what you are doing.


    Increments the internal reference counter. Use this only if you really know what you are doing.

    Returns if the increment was successful, otherwise.


    • unreference ( )

    Decrements the internal reference counter. Use this only if you really know what you are doing.