About the Asset Library

    On the surface, the Asset Library might look and function similar to asset stores available for other engines, such as Unity’s Asset Store, or Unreal Engine’s Marketplace, where you can submit both freely-available assets, as well as paid, commercial ones. In addition, often times such assets are distributed under non-free, proprietary licenses, limiting what you can do with them.

    This set of pages will cover how to use the AssetLib (both from inside Godot, and on the website), how you can submit your own assets, and what the guidelines for submission are.

    Be aware that there are, broadly, two different types of assets you can post.

    • Other assets show up inside of the Godot editor under the “AssetLib” main screen tab, next to “2D”, “3D”, and “Script”. These assets are meant to be downloaded and placed into an existing Godot project.

    Frequently asked questions