Blender ESCN exporter

    This chapter relates to the Blender plugin called “Godot Blender Exporter”, which can be downloaded here:

    Sometimes you don’t want some objects exported (e.g. high-res models used for baking). An object will not be exported if it is not rendered in the scene. This can be set in the outliner:

    Objects hidden in the viewport will be exported, but will be hidden in the Godot scene.