MultiMeshInstance2D

    Node that instances a in 2D.

    is a specialized node to instance a MultiMesh resource in 2D.

    • texture_changed ( )

    Emitted when the is changed.

    The MultiMesh that will be drawn by the .


    • normal_map

    Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.


    • texture

    The Texture that will be used if using the default . Can be accessed as in CanvasItem shader.