MultiMeshInstance2D
Node that instances a in 2D.
is a specialized node to instance a MultiMesh resource in 2D.
- texture_changed ( )
Emitted when the is changed.
The MultiMesh that will be drawn by the .
- normal_map
Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
- texture
The Texture that will be used if using the default . Can be accessed as in CanvasItem shader.