Shape2D
Inherited By: , CircleShape2D, , ConvexPolygonShape2D, , RayShape2D, , SegmentShape2D
Base class for all 2D shapes.
Base class for all 2D shapes. All 2D shape types inherit from this.
Tutorials
Methods
Method Descriptions
Returns true
if this shape is colliding with another.
This method needs the transformation matrix for this shape (local_xform
), the shape to check collisions with (with_shape
), and the transformation matrix of that shape (shape_xform
).
Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
- bool collide_with_motion ( local_xform, Vector2 local_motion, with_shape, Transform2D shape_xform, shape_motion )
Returns whether this shape would collide with another, if a given movement was applied.
This method needs the transformation matrix for this shape (local_xform
), the movement to test on this shape (local_motion
), the shape to check collisions with (with_shape
), the transformation matrix of that shape (), and the movement to test onto the other object (shape_motion
).
Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.
- void draw ( RID canvas_item, color )
Draws a solid shape onto a CanvasItem with the API filled with the specified color
. The exact drawing method is specific for each shape and cannot be configured.