Godot release policy

    In the interest of stability and usability, patch releases may occasionally introduce small breaking changes as well. When repackaging Godot projects (e.g. in a Flatpak), make sure to always use the same patch version as the one used to initially export the project.

    Note

    Godot versions are supported for a certain amount of time. While these durations are not set in stone, here’s a table with the expected level of support for each Godot version:

    Legend: Full support - partial Partial support - No support (end of life) - unstable Development version

    While Godot contributors aren’t working under any deadlines, there’s usually a major or minor Godot release made available every year. Following this trend, this means Godot 4.0 will most likely be released in 2021.

    Patch releases are made available more frequently, typically every 2-6 months while a release is fully supported. Partially supported releases will only have new patch releases once an important security or platform support fix has been merged.

    The repository documents features that have been agreed upon and may be implemented in future Godot releases.