EditorScript

    Base script that can be used to add extension functions to the editor.

    Scripts extending this class and implementing its method can be executed from the Script Editor’s File > Run menu option (or by pressing ) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using EditorPlugins instead.

    Example script:

    Note: The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot Output dock.


    • void add_root_node ( node )

    Adds as a child of the root node in the editor context.

    Warning: The implementation of this method is currently disabled.



    Returns the Editor’s currently active scene.