EditorScript
Base script that can be used to add extension functions to the editor.
Scripts extending this class and implementing its method can be executed from the Script Editor’s File > Run menu option (or by pressing ) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using EditorPlugins instead.
Example script:
Note: The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot Output dock.
- void add_root_node ( node )
Adds as a child of the root node in the editor context.
Warning: The implementation of this method is currently disabled.
- Node get_scene ( )
Returns the Editor’s currently active scene.