SpotLight

    A spotlight, such as a reflector spotlight or a lantern.

    Note: By default, only 32 SpotLights may affect a single mesh resource at once. Consider splitting your level into several meshes to decrease the likelihood that more than 32 lights will affect the same mesh resource. Splitting the level mesh will also improve frustum culling effectiveness, leading to greater performance. If you need to use more lights per mesh, you can increase at the cost of shader compilation times.

    • spot_angle

    • float spot_angle_attenuation

    The spotlight’s angular attenuation curve.



    • spot_range

    The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the spot_attenuation in use. No matter the in use, the light will never reach anything outside this range.