CameraFeed

    A camera feed gives you access to a single physical camera attached to your device.

    A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.

    Properties

    Enumerations

    enum FeedDataType:

    • FEED_NOIMAGE = 0 —- No image set for the feed.
    • FEED_RGB = 1 —- Feed supplies RGB images.
    • FEED_YCBCR = 2 —- Feed supplies YCbCr images that need to be converted to RGB.
    • FEED_YCBCR_SEP = 3 —- Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.

    enum FeedPosition:

    • FEED_UNSPECIFIED = 0 —- Unspecified position.
    • FEED_BACK = 2 —- Camera is mounted at the back of the device.
    • feed_is_active

    The transform applied to the camera’s image.

    Method Descriptions

    • get_id ( ) const

    Returns the unique ID for this feed.



    Returns the position of camera on the device.