Tree

    Control to show a tree of items.

    This shows a tree of items that can be selected, expanded and collapsed. The tree can have multiple columns with custom controls like text editing, buttons and popups. It can be useful for structured displays and interactions.

    Trees are built via code, using objects to create the structure. They have a single root but multiple roots can be simulated if a dummy hidden root is added.

    To iterate over all the TreeItem objects in a object, use and TreeItem.get_children after getting the root through . You can use Object.free on a to remove it from the Tree.

    Properties

    bool ( ) const
    voidclear ( )
    create_item ( parent=null, int idx=-1 )
    void ( )
    int ( Vector2 position ) const
    get_column_title ( column ) const
    int ( int column ) const
    get_custom_popup_rect ( ) const
    get_drop_section_at_position ( position ) const
    TreeItem ( ) const
    int ( ) const
    Rect2 ( Object item, column=-1 ) const
    TreeItem ( Vector2 position ) const
    get_next_selected ( from )
    int ( ) const
    TreeItem ( )
    Vector2 ( ) const
    TreeItem ( ) const
    int ( ) const
    voidset_column_expand ( column, bool expand )
    void ( int column, min_width )
    voidset_column_title ( column, String title )
    void ( bool visible )

    Theme Properties

    arrow 
    Texturearrow_collapsed 
    bg 
    StyleBoxbg_focus 
    button_margin4
    StyleBoxbutton_pressed 
    checked 
    StyleBoxcursor 
    cursor_unfocused 
    StyleBoxcustom_button 
    custom_button_font_highlightColor( 0.94, 0.94, 0.94, 1 )
    StyleBoxcustom_button_hover 
    custom_button_pressed 
    intdraw_guides1
    draw_relationship_lines0
    Colordrop_position_colorColor( 1, 0.3, 0.2, 1 )
    font 
    Colorfont_colorColor( 0.69, 0.69, 0.69, 1 )
    font_color_selectedColor( 1, 1, 1, 1 )
    Colorguide_colorColor( 0, 0, 0, 0.1 )
    hseparation4
    intitem_margin12
    relationship_line_colorColor( 0.27, 0.27, 0.27, 1 )
    intscroll_border4
    scroll_speed12
    Textureselect_arrow 
    selected 
    StyleBoxselected_focus 
    title_button_colorColor( 0.88, 0.88, 0.88, 1 )
    Fonttitle_button_font 
    title_button_hover 
    StyleBoxtitle_button_normal 
    title_button_pressed 
    Textureunchecked 
    updown 
    intvseparation4
    • button_pressed ( item, int column, id )

    Emitted when a button on the tree was pressed (see TreeItem.add_button).


    • cell_selected ( )

    Emitted when a cell is selected.


    • column_title_pressed ( column )

    Emitted when a column’s title is pressed.


    • custom_popup_edited ( bool arrow_clicked )

    Emitted when a cell with the is clicked to be edited.


    Emitted when the right mouse button is pressed in the empty space of the tree.


    • empty_tree_rmb_selected ( position )

    Emitted when the right mouse button is pressed if right mouse button selection is active and the tree is empty.


    • item_activated ( )

    Emitted when an item’s label is double-clicked.


    Emitted when an item is collapsed by a click on the folding arrow.


    • item_custom_button_pressed ( )

    Emitted when a custom button is pressed (i.e. in a mode cell).


    • item_double_clicked ( )

    Emitted when an item’s icon is double-clicked.


    • item_edited ( )

    Emitted when an item is edited.


    • item_rmb_edited ( )

    Emitted when an item is edited using the right mouse button.


    • item_rmb_selected ( Vector2 position )

    Emitted when an item is selected with the right mouse button.


    Emitted when an item is selected.


    • multi_selected ( item, int column, selected )

    Emitted instead of item_selected if select_mode is SELECT_MULTI.


    • nothing_selected ( )

    Emitted when a left mouse button click does not select any item.

    Enumerations

    enum SelectMode:

    • SELECT_SINGLE = 0 —- Allows selection of a single cell at a time. From the perspective of items, only a single item is allowed to be selected. And there is only one column selected in the selected item.

    The focus cursor is always hidden in this mode, but it is positioned at the current selection, making the currently selected item the currently focused item.

    • SELECT_ROW = 1 —- Allows selection of a single row at a time. From the perspective of items, only a single items is allowed to be selected. And all the columns are selected in the selected item.
    • SELECT_MULTI = 2 —- Allows selection of multiple cells at the same time. From the perspective of items, multiple items are allowed to be selected. And there can be multiple columns selected in each selected item.

    The focus cursor is visible in this mode, the item or column under the cursor is not necessarily selected.


    enum DropModeFlags:

    • DROP_MODE_DISABLED = 0 —- Disables all drop sections, but still allows to detect the “on item” drop section by .

    Note: This is the default flag, it has no effect when combined with other flags.

    • DROP_MODE_ON_ITEM = 1 —- Enables the “on item” drop section. This drop section covers the entire item.

    When combined with DROP_MODE_INBETWEEN, this drop section halves the height and stays centered vertically.

    • DROP_MODE_INBETWEEN = 2 —- Enables “above item” and “below item” drop sections. The “above item” drop section covers the top half of the item, and the “below item” drop section covers the bottom half.

    When combined with , these drop sections halves the height and stays on top / bottom accordingly.

    • bool allow_reselect

    If , the currently selected cell may be selected again.


    • allow_rmb_select
    Defaultfalse
    Setterset_allow_rmb_select(value)
    Getterget_allow_rmb_select()

    If true, a right mouse button click can select items.


    Default1
    Setterset_columns(value)
    Getterget_columns()

    The number of columns.


    • drop_mode_flags

    The drop mode as an OR combination of flags. See DropModeFlags constants. Once dropping is done, reverts to . Setting this during Control.can_drop_data is recommended.

    This controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position.


    • hide_folding
    Defaultfalse
    Setterset_hide_folding(value)
    Getteris_folding_hidden()

    If true, the folding arrow is hidden.


    Defaultfalse
    Setterset_hide_root(value)
    Getteris_root_hidden()

    If true, the tree’s root is hidden.


    • select_mode

    Allows single or multiple selection. See the SelectMode constants.

    Method Descriptions

    • are_column_titles_visible ( ) const

    Returns true if the column titles are being shown.


    • void clear ( )

    Clears the tree. This removes all items.


    Creates an item in the tree and adds it as a child of parent.

    If parent is null, the root item will be the parent, or the new item will be the root itself if the tree is empty.

    The new item will be the th child of parent, or it will be the last child if there are not enough siblings.


    • void ensure_cursor_is_visible ( )

    Makes the currently focused cell visible.

    This will scroll the tree if necessary. In mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.

    Note: Despite the name of this method, the focus cursor itself is only visible in SELECT_MULTI mode.


    • get_column_at_position ( Vector2 position ) const

    Returns the column index at position, or -1 if no item is there.


    • get_column_title ( int column ) const

    Returns the column’s width in pixels.


    • get_custom_popup_rect ( ) const

    Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See TreeItem.set_cell_mode.


    • get_drop_section_at_position ( Vector2 position ) const

    Returns the drop section at position, or -100 if no item is there.

    Values -1, 0, or 1 will be returned for the “above item”, “on item”, and “below item” drop sections, respectively. See for a description of each drop section.

    To get the item which the returned drop section is relative to, use get_item_at_position.


    • get_edited ( ) const

    Returns the currently edited item. Can be used with item_edited to get the item that was modified.

    1. func _ready():
    2. $Tree.item_edited.connect(on_Tree_item_edited)
    3. func on_Tree_item_edited():
    4. print($Tree.get_edited()) # This item just got edited (e.g. checked).

    • get_edited_column ( ) const

    Returns the column for the currently edited item.


    • Rect2 get_item_area_rect ( item, int column=-1 ) const

    Returns the rectangle area for the specified item. If column is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.


    • get_item_at_position ( Vector2 position ) const

    Returns the tree item at the specified position (relative to the tree origin position).


    • get_next_selected ( Object from )

    Returns the next selected item after the given one, or null if the end is reached.

    If from is null, this returns the first selected item.


    • get_pressed_button ( ) const

    Returns the last pressed button’s index.


    Returns the tree’s root item, or null if the tree is empty.


    • get_scroll ( ) const

    Returns the current scrolling position.


    Returns the currently focused item, or null if no item is focused.

    In and SELECT_SINGLE modes, the focused item is same as the selected item. In mode, the focused item is the item under the focus cursor, not necessarily selected.

    To get the currently selected item(s), use get_next_selected.


    • get_selected_column ( ) const

    Returns the currently focused column, or -1 if no column is focused.

    In SELECT_SINGLE mode, the focused column is the selected column. In mode, the focused column is always 0 if any item is selected. In SELECT_MULTI mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.

    To tell whether a column of an item is selected, use .


    • void set_column_expand ( int column, expand )

    If , the column will have the “Expand” flag of Control. Columns that have the “Expand” flag will use their “min_width” in a similar fashion to .


    • void set_column_min_width ( int column, min_width )

    Sets the minimum width of a column. Columns that have the “Expand” flag will use their “min_width” in a similar fashion to Control.size_flags_stretch_ratio.


    • void set_column_title ( column, String title )

    • void set_column_titles_visible ( visible )

    If true, column titles are visible.