CameraServer
Server keeping track of different cameras accessible in Godot.
The keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
- camera_feed_added ( id )
- camera_feed_removed ( int id )
Emitted when a is removed (e.g. webcam is unplugged).
enum FeedImage:
- FEED_RGBA_IMAGE = 0 —- The RGBA camera image.
- FEED_YCBCR_IMAGE = 0 —- The YCbCr camera image.
- FEED_CBCR_IMAGE = 1 —- The CbCr component camera image.
- void add_feed ( CameraFeed feed )
Adds a camera feed to the camera server.
- feeds ( )
- CameraFeed get_feed ( index )
Returns the CameraFeed with this id.
Returns the number of s registered.
- void remove_feed ( CameraFeed feed )
Removes a .