PhysicsBody2D
Inherited By: , RigidBody2D,
Base class for all objects affected by physics in 2D space.
PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
Tutorials
Methods
- collision_layer
The physics layers this area is in.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See Collision layers and masks in the documentation for more information.
- collision_mask
The physics layers this area scans for collisions. See Collision layers and masks in the documentation for more information.
- layers
Both collision_layer and . Returns collision_layer when accessed. Updates and collision_mask when modified.
Method Descriptions
- void add_collision_exception_with ( body )
Adds a body to the list of bodies that this body can’t collide with.
- bool get_collision_layer_bit ( bit ) const
Returns an individual bit on the collision_layer.
- get_collision_mask_bit ( int bit ) const
Returns an individual bit on the .
- void remove_collision_exception_with ( Node body )
Removes a body from the list of bodies that this body can’t collide with.
- void set_collision_layer_bit ( bit, bool value )
Sets individual bits on the bitmask. Use this if you only need to change one layer’s value.
- void set_collision_mask_bit ( int bit, value )