PhysicsBody2D

    Inherited By: , RigidBody2D,

    Base class for all objects affected by physics in 2D space.

    PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.

    Tutorials

    Methods

    • collision_layer

    The physics layers this area is in.

    A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See Collision layers and masks in the documentation for more information.


    • collision_mask

    The physics layers this area scans for collisions. See Collision layers and masks in the documentation for more information.


    • layers

    Both collision_layer and . Returns collision_layer when accessed. Updates and collision_mask when modified.

    Method Descriptions

    • void add_collision_exception_with ( body )

    Adds a body to the list of bodies that this body can’t collide with.



    • bool get_collision_layer_bit ( bit ) const

    Returns an individual bit on the collision_layer.


    • get_collision_mask_bit ( int bit ) const

    Returns an individual bit on the .


    • void remove_collision_exception_with ( Node body )

    Removes a body from the list of bodies that this body can’t collide with.


    • void set_collision_layer_bit ( bit, bool value )

    Sets individual bits on the bitmask. Use this if you only need to change one layer’s value.


    • void set_collision_mask_bit ( int bit, value )