AudioEffectReverb
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
- float damping
Default | 0.5 |
Setter | set_damping(value) |
Getter | get_damping() |
- dry
Default | 1.0 |
Setter | set_dry(value) |
Getter | get_dry() |
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
- float predelay_feedback
Default | 0.4 |
Setter | set_predelay_feedback(value) |
Getter | get_predelay_feedback() |
Output percent of predelay. Value can range from 0 to 1.
- predelay_msec
Default | 150.0 |
Setter | set_predelay_msec(value) |
Getter | get_predelay_msec() |
- float room_size
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
Default | 1.0 |
Setter | set_spread(value) |
Getter | get_spread() |
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
- wet
Default | |
Setter | set_wet(value) |
Getter | get_wet() |
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.