PrimitiveMesh

    Inherited By: , CubeMesh, , PlaneMesh, , PrismMesh, , SphereMesh

    Base class for all primitive meshes. Handles applying a to a primitive mesh.

    Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.


    • flip_faces

    If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.


    The current of the primitive mesh.

    Returns mesh arrays used to constitute surface of Mesh. The result can be passed to to create a new surface. For example: