ScriptEditor

    Godot editor’s script editor.

    Note: This class shouldn’t be instantiated directly. Instead, access the singleton using .

    • editor_script_changed ( Script script )

    • script_close ( script )

    Emitted when editor is about to close the active script. Argument is a Script that is going to be closed.



    • get_current_script ( )

    Returns a Script that is currently active in editor.


    • get_drag_data_fw ( Vector2 point, from )

    • Array get_open_scripts ( ) const

    Goes to the specified line in the current script.


    • void open_script_create_dialog ( base_name, String base_path )

    Opens the script create dialog. The script will extend . The file extension can be omitted from base_path. It will be added based on the selected scripting language.