VisualShaderNodeExpression

    Inherited By:

    Custom Godot Shading Language expression, with a custom amount of input and output ports.

    Default
    Setterset_expression(value)
    Getterget_expression()

    An expression in Godot Shading Language, which will be injected at the start of the graph’s matching shader function (vertex, , or light), and thus cannot be used to declare functions, varyings, uniforms, or global constants.