VisualShaderNodeExpression
Inherited By:
Custom Godot Shading Language expression, with a custom amount of input and output ports.
Default | |
Setter | set_expression(value) |
Getter | get_expression() |
An expression in Godot Shading Language, which will be injected at the start of the graph’s matching shader function (vertex
, , or light
), and thus cannot be used to declare functions, varyings, uniforms, or global constants.