AnimationNodeStateMachineTransition
- advance_condition_changed ( )
Emitted when advance_condition is changed.
enum SwitchMode:
- SWITCH_MODE_IMMEDIATE = 0 —- Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
- SWITCH_MODE_SYNC = 1 —- Switch to the next state immediately, but will seek the new state to the playback position of the old state.
- advance_condition
Default | “” |
Setter | set_advance_condition(value) |
Getter | get_advance_condition() |
- bool auto_advance
Turn on the transition automatically when this state is reached. This works best with .
- bool disabled
Default | false |
Setter | set_disabled(value) |
Getter | is_disabled() |
Don’t use this transition during or auto_advance.
- priority
Default | 0 |
Setter | set_switch_mode(value) |
Getter | get_switch_mode() |
The transition type.
- float xfade_time
The time to cross-fade between this state and the next.