Cryptomatte

    The Cryptomatte node uses the Cryptomatte standard to efficiently create mattes for compositing.Cycles outputs the required render passes, which can then be used in the compositoror another compositor with Cryptomatte support to create masks for specified objects.

    • Image
    • Crypto Passes
    • Each crypto layer will be given its own render pass;each of these render passes must be connected to one of these crypto layer inputs.By default there are only four layers, see to add more.
    • Add/Remove
    • Adds/Removes an object or material from matte, by picking a color from the Pick output.
    • Matte ID
    • List of object and material crypto IDs to include in matte.This can be used for example to quickly clear all mattes by deleting the textor used to copy-and-paste crypto IDs from other software.
    • Image
    • Matte
    • A black-and-white alpha mask of the all the selected crypto layers.
    • Pick
    • A colored representation of the Cryptomatte pass which can be usedwith a viewer node to select which crypto passes are used to create the matte image.
    • Enable Cryptomatte Object render pass in the Passes panel, and render.
    • In the compositing nodes, create a Cryptomatte node andlink the Render Layer matching Image and Cryptomatte passes to it.
    • Attach a Viewer node to the Pick output of the Cryptomatte node.
    • Use the Matte output of the Cryptomatte node to get the alpha mask.

    By default there are only four crypto layers available as inputs to the Cryptomatte node.You can add or remove layer inputs throughSidebar ‣ Item ‣ Properties ‣ Add/Remove Crypto Layer.These operators will add/remove layers from the bottom of the pass inputs.