范例

    First, change your start and end frames to 1 and 150.

    Then, add a plane, and scale it five times. Next, go to the physics tab, and add a collision.The default settings are fine for this example.

    When finished, your scene should look like this:

    The scene, ready for soft body physics.

    Playing the animation will now give a slow animation of a bouncing cube.To speed things up, we need to bake the soft body physics.

    Under Soft Body Cache change the values of your start and end frames. In this case 1 and 150.Now, to test if everything is working, you can take a cache step of 5 or 10,but for the final animation it is better to reduce it to 1, to cache everything.

    The Result

    The rendered bouncing cube: