Hook Modifier

    As the hook moves, it pulls points from the strokes with it.You can think of it as animated.

    • The name of the object to hook points to.
    • Radius
    • The size of the hooks influence.
    • Strength
    • Falloff Type
    • This can be used to adjust the kind of curve that the hook has on the stroke points.You can also define a custom curve to get a much higher level of control.
    • Uniform Falloff
    • This setting is useful when using hooks on scaled objects,especially in cases where non-uniform scale would stretch the result of the hook.

    See Influence Filters.

    The Hook Modifier stores points indices from the original strokes to determine what to affect;this means that modifiers that generate geometry, like a Subdivision Surface Modifier,should always be applied after the Hook Modifier;otherwise the generated geometry will be left out of the hook's influence.