Hook Modifier
As the hook moves, it pulls points from the strokes with it.You can think of it as animated.
- The name of the object to hook points to.
- Radius
- The size of the hooks influence.
- Strength
- Falloff Type
- This can be used to adjust the kind of curve that the hook has on the stroke points.You can also define a custom curve to get a much higher level of control.
- Uniform Falloff
- This setting is useful when using hooks on scaled objects,especially in cases where non-uniform scale would stretch the result of the hook.
See Influence Filters.
The Hook Modifier stores points indices from the original strokes to determine what to affect;this means that modifiers that generate geometry, like a Subdivision Surface Modifier,should always be applied after the Hook Modifier;otherwise the generated geometry will be left out of the hook's influence.