粒子系统面板

    粒子系统面板。

    These are the basic settings.

    • Active Particle System
    • The of the objects Particle Modifier(s).

      • Specials
        • Copy Active to Selected Objects
        • Copies the active particle system to all selected objects.
        • Copy All to Selected Objects
        • Duplicate Particle Systems
        • Duplicates the particle system within the active object.The Duplicate Settings option (in the 调整上一步操作 panel) will duplicatesettings as well, so the new particle system uses its own settings.
    • Particle Settings
    • The for settings.
    • Type
      • Emitter
      • In such a system, particles are emitted from the object.
      • Hair
      • Use type, rendered as strands.

        • Regrows the hair for each frame. This is useful when you are animating properties.
        • Advanced
        • Enables advanced settings which reflect the same ones as working in Emitter mode.

    Note

    This manual assumes that this option is enabled.

    • Create the mesh which will emit the particles.
    • Create one or more Particle Systems to emit from the mesh. Many times, multipleparticle systems interact or merge with each other to achieve the overall desired effect.
    • Tailor each Particle System's settings to achieve the desired effect.
    • Animate the base mesh and other particle meshes involved in the scene.
    • Define and shape the path and flow of the particles.
    • For Hair particle systems: Sculpt the emitter's flow(cut the hair to length and comb it for example).
    • Make final render and do physics simulation(s), and tweak as needed.

    To add a new particle system to an object, go to the Particles tab of the Propertieseditor and click the small button. An object can have many Particle Systems.

    Each particle system has separate settings attached to it.These settings can be shared among different particle systems, so one does not have to copyevery setting manually and can use the same effect on multiple objects.

    Types of Particle Systems

    After you have created a particle system,the Properties editor fills with many panels and buttons.But do not panic! There are two different types of particle systems,and you can change between these two with the Type selector:Emitter and Hair.