Introduction

    Sample animation showing Grease Pencil Object keyframes in the Dope Sheet with onion skinning enabled.

    In Blender, Grease Pencil Objects can be animated in many ways:

    • Moving as a whole object
    • Drawing frame by frame
    • Drawing one frame at a time (traditional animation).
    • Deforming them
    • Animating their points;
    • Inherited animation
    • Causing the object to move based on the movement of another object(e.g. its parent, hook, armature, etc.). Useful for cut-out animation for example.

    For a complete overview of animation in Blender please refer tothe chapter.

    Traditional animation in Grease Pencil is achieved with the use ofkeyframesthat hold the strokes information at a particular frame.

    Every time you create a stroke in Grease Pencil Object Draw Modea new keyframe is added at the current frame on the active channel.

    The channels in the Dope Sheet correspond to the active 2D layer of the Grease Pencil Object.

    Grease Pencil has its own mode in the Dope Sheet to works with keyframes.See Grease Pencil mode in the section for more information.

    There are also several tools on the Stroke menu to work with keyframes and strokes.See Animation tools for more information.

    One key element in traditional animation is the use of onion skinning.Grease Pencil offer a lot of flexibility and options for this tool.See for more information.

    In Draw Mode there are two option related to the animation workflow that you can use.

    • Add Weight Data
    • When enabled, new strokes weight data is added according to the current vertex group and weights.If there is no vertex group selected, no weight data is added.

    This is useful for example in cut-out animation for adding new drawingon the same vertex group without the need to creating it afterwards.

    See Weight Paint Mode for more information.

    • When creating new frames, the strokes from the previous/active frame are include as a basis for the new one.

    In Edit Mode there are two option related to the animation workflow that you can use.

    ../../_images/grease-pencil_animation_introduction_edit-options.pngMultiframe edition.

    • Multiframe
    • Sometimes you may need to modify several frames at the same time with edit tools,for example to repositioning drawings in an animation.

    You can activate multiframe edition with the Multiframe button next to the modes selector (faded lines icon).See for more information.

    • Interpolate
    • When you are animating simple shapes with strokes that have the same amount of points,you can use the Interpolate tool to automatically add new breakdown keyframes.See Interpolation for more information.

    First, go to menu File ‣ New ‣ 2D Animation to start with a new 2D animation template.The template is ready to quick start your animation with a Grease Pencil object already created,onion skinning activated and in camera view.

    • Set the range of the animation in the Timeline from 1 to 24.
    • In the 3D View draw a ball on the upper left corner with the Draw Tool (extreme).
    • Move to frame 12 and draw a squashed ball in the bottom center (breakdown).
    • Keep drawing all the inbetweens frames you want using the onion skinning ghost as a reference.To test the animation, press Spacebar to play.