Hair

    • Use Hair
    • Enables rendering of hair particle systems.
    • Primitive
      • Triangles
        • Number of times to subdivide the hair.Higher values gives better quality results at the cost of increased memory usage.
      • Line Segments
      • Uses a straight curve primitive.
      • Curve Segments
        • Curve Subdivisions
    • Shape
      • Thick
        • Cull back-faces
        • Excludes strands emitted from the mesh backfacing the camera.
      • Are flat planes following the strand direction facing the camera.