Hair
- Use Hair
- Enables rendering of hair particle systems.
- Primitive
- Triangles
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- Number of times to subdivide the hair.Higher values gives better quality results at the cost of increased memory usage.
- Line Segments
- Uses a straight curve primitive.
- Curve Segments
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- Curve Subdivisions
- Shape
- Thick
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- Cull back-faces
- Excludes strands emitted from the mesh backfacing the camera.
- Are flat planes following the strand direction facing the camera.