Proxy & Cache Settings

    The Cache is used to save frames in memory for preview,so they can be later displayed much faster than rendered from scratch.Cache capacity can be set in of the Preferences.

    In this panel you can set up types of images that will be cached for all strips.

    • Cache Raw
    • Cache raw images read from disk, for faster tweaking of strip parameters at the cost of memory usage.
    • Cache Preprocessed
    • Cache preprocessed images, for faster tweaking of effects at the cost of memory usage.
    • Cache Composite
    • Cache intermediate composited images, for faster tweaking of stacked strips at the cost of memory usage.
    • Cache Final
    • Cache final image for each frame.
    • Recycle Up To Cost
    • Only frames with cost lower than this value will be recycled.

    Each stored image has a cost assigned.Cost is calculated as ratio of time spent on rendering to maximum possible time to keep up with chosen frame rate.The higher the cost, the harder it is to render image.

    Maximum image cost is limited to arbitrary value of 10.

    Similar to Cache Settings Panel,this panel sets the types of images that will be cached for the active strip.

    • Enable Strip Cache
    • Cache Raw
    • Cache raw images read from disk, for faster tweaking of strip parameters at the cost of memory usage.
    • Cache Preprocessed
    • Cache preprocessed images, for faster tweaking of effects at the cost of memory usage.
    • Cache Composite
    • Cache intermediate composited images, for faster tweaking of stacked strips at the cost of memory usage.

    Reference

    • Storage
    • Defines whether the proxies are for individual strips or the entire sequence.

      • Per Strip
      • Proxies are stored in the directory of the input.
      • Project
      • All proxies are stored in one directory.

        • Proxy Directory
        • The location to store the proxies for the project.
    • Set Selected Strip Proxies
    • Set proxy size and overwrite flag for all selected strips.
    • Rebuild Proxy and Timecode Indices

    Once you have chosen the /Timecode parameters,you need to select all strips for which you want proxies to be built.Then use Strip ‣ Rebuild Proxy and Timecode indices, or button in .Once all proxies are built, they will be ready to use.

    In order to use proxies, you have to select matching Proxy Render Sizein Sequencer preview Sidebar panel.

    • Proxy Custom Directory
    • By default, all generated proxy images are storing tothe folder,but this location can be set by hand using this option.
    • Proxy Custom File
    • Allows you to use pre-existing proxies.
    • Size
    • Buttons to control how big the proxies are.The available options are 25%, 50%, 75%, 100 percent of original strip size.
    • Overwrite
    • Saves over any existing proxies in the proxy storage directory.
    • Quality
    • Defines the quality of the JPEG images used for proxies.
    • Timecode Index
    • See .

    Timecode

    When you are working with footage directly copied from a camera without pre-processing it,there might be bunch of artifacts, mostly due to seeking a given frame in sequence.This happens because such footage usually does not have correct frame rate values in their headers.So, for Blender to calculate the position of a needed frame in the stream works inaccurately andcan give errant result. There are two possible ways to avoid this:

    • Preprocess your video with e.g. MEncoder to repair the file header and insert the correct keyframes.
    • Use Proxy/Timecode option in Blender.The following timecodes are supported:
    • No TC in use — do not use any timecode
    • Record Run
    • Free Run
    • Record Run No Gaps

    Record Run is the timecode which usually is best to use, but if the clip's file is totally damaged,Record Run No Gaps will be the only chance of getting acceptable result.