Floor Constraint 基面约束

    Floor panel. 基面面板。

    • Targets 目标
    • 用于选择约束目标,当它为无(none)时不起作用(红色状态)。
    • 该按钮使得自身在触摸“floor(基面)”平面时不能移动(它不能在飞机的表面上四处滑动)。这是制作走和跑动的动画很棒的选择 !
    • Use Rotation 使用旋转
    • 这个按钮强制约束考虑到目标的旋转。这可以让你有一个任何你喜欢的方向的“floor(基面)”,不只是全局XY,XZ和YZ的…
    • 这个数字按钮允许你通过给定的Blender单位从目标的中心偏移 "floor(基面)" 。例如使用它视为从脚骨到脚的表面的距离。
    • Max/Min 最大/最小值
    • This set of (mutually exclusive) buttons controls which plane will be the "floor".The names of the buttons correspond, indeed, to the normal to this plane(e.g. enabling Z means "XY plane", etc.).By default, these normals are aligned with the global axes.However, if you enable Use Rotation (see above), they will be aligned with the local target's axes.As the constraint does not only define an uncrossable plane,but also a side of it which is forbidden to the owner,you can choose which side by enabling either the positive or negative normal axis…e.g. by default Z, the owner is stuck in the positive Z coordinates.
    • 空间之间标准转换。