Sensor Physics

    • Static and ghost.
    • Invisible by default.
    • Always active to ensure correct collision detection.
    • Capable of detecting both static and dynamic objects.
    • Ignoring collision with their parent.
    • Automatically removed from the simulation when no collision sensor is active on it.Unlike the Near and Radar object it can:

    • Be made visible for debugging (just use the Visible actuator).
    • Have multiple collision sensors using it.Other than that, the sensor objects are ordinary objects.You can move them freely or parent them. When parented to a dynamic object,they can provide advanced collision control to this object.

    The type of collision capability depends on the shape:

    • Box, sphere, cylinder, cone, convex hull provide volume detection.
    • Always prefer simple shape (box, sphere) to complex shape whenever possible.
    • Always use broadphase filtering (avoid collision sensor with empty property/material).
    • Use collision sensor only when you need them. When no collision sensor is active on the sensor object,it is removed from the simulation and consume no CPU.Known limitations

    • When running Blender in debug mode, you will see one warning line of the console:

    • Collision margin has no effect on sphere, cone and cylinder shape.
    • Invisible

    Collision Bounds