简介

    type particles are a subset of regular particles.Hair systems form strands that can represent hair, fur, grass and bristles.

    Some fur made from particles.

    • Initial velocity out from the mesh.
    • Movement of the emitter (vertex, face or object) itself.
    • Movement according to "gravity" or "air resistance".
    • Interaction with other objects like collisions.
    • Partially intelligent members of a flock (herd, school, …),that react to other members of their flock, while trying to reach a target or avoid predators.
    • Smooth motion with soft body physics (only Hair particle systems).
    • Meshes which in turn may be animated (e.g. fish, bees, …).In these cases, each particle "carries" another object.
    • (for Hair, Fur, Grass);the complete way of a particle will be shown as a strand.These strands can be manipulated in the 3D View (combing, adding, cutting, moving, etc.).Every object may carry many particle systems. Each particle system may contain up to100.000 particles. Certain particle types (Hair and Keyed)may have up to 10.000 children for each particle(children move and emit more or less like their respective parents).The size of your memory and your patience are your practical boundaries.