静态物理

    It will, however, give collision reactions. Objects will bounce off of Static Objects,and rotational inertia will transfer to objects capable of rotating(that is, rigid body objects will spin in response, though Dynamic Objects will not).

    Note that none of this prevents you from transforming the Static Objects with or Python code.The visual objects will correctly move and their physics representation will update in the engine as well.

    For more documentation, see the general physics page.

    Note

    Note that, most of these properties are accessible throughthe non-BGE scripting API via ,which is of type . This is useful,for example, to set a range of objects to have gradated values via a for-loop.

    • Enables detection by Near and Radar Sensors.
    • Ghost
    • Disables collisions completely, similar to No Collision.
    • Does not display, the same as setting the object to unrendered(such as unchecking the camera icon in the Outliner).
    • Radius
    • See .
    • Isotropic friction is identical at all angles. Anisotropic is directionally-dependent.Here you can vary the coefficients for the three axes individually, or disable friction entirely.Python properties: (boolean) and (a 3-element array).

    The Static type differs from the others in that it defaults to a Triangle Mesh bounds,instead of a simple sphere.See rigid body.