Introduction

    Unlike the other simulations in Blender, the rigid body simulation works closer with the animation system.This means that rigid bodies can be used like regular objects and be part of parent-child relationships,animation constraints and drivers.

    There are two types of rigid body: active and passive. Active bodies are dynamically simulated, while passive_bodies remain static. Both types can be driven by the animation system when using the _Animated option.

    The scale of the rigid body object also influences the simulation, but is always controlled by the animation system.