简介

    Example of smoke simulation.

    At least a object andone Flow object are required to create a smoke simulation.A basic workflow looks like this:

    • Define a or objects which will emit smoke and fire.
    • Assign a Volumetric materialto the domain object.
    • the simulation.

    There is a Quick Smoke operator which will automatically createa domain object with a basic smoke/fire material.It can be found in 3D View ‣ Object ‣ Quick Effects ‣ Quick Smoke,or with the operator search menu Spacebar.

    Blender's smoke simulation is based on the paperWavelet Turbulence for Fluid Simulationand associated sample code.