简介
Example of smoke simulation.
At least a object andone Flow object are required to create a smoke simulation.A basic workflow looks like this:
- Define a or objects which will emit smoke and fire.
- Assign a Volumetric materialto the domain object.
- the simulation.
There is a Quick Smoke operator which will automatically createa domain object with a basic smoke/fire material.It can be found in 3D View ‣ Object ‣ Quick Effects ‣ Quick Smoke,or with the operator search menu Spacebar.
Blender's smoke simulation is based on the paperWavelet Turbulence for Fluid Simulationand associated sample code.