Shading
- Texture
- All Influencee.g. color, but also normal and displacement maps.
- Shadows
- All calculation.
- All 次表面散射.
- Environment Map
- The .
- Ray Tracing
- Alpha
- Switches between a world background to be the sky or transparent.
Sky, Transparency
- World Space Shading
- Shading can optionally be computed in world space rather than camera space.This affects e.g. normal and lamp vectors. This is often more convenient and matches other engines behavior.