Shading

    • Texture
    • All e.g. color, but also normal and displacement maps.
    • Shadows
    • All 阴影 calculation.
    • All .
    • Environment Map
    • The world texture.
    • Ray Tracing
    • Alpha
    • Switches between a world background to be the sky or transparent.

    Sky, Transparency

    • World Space Shading
    • Shading can optionally be computed in world space rather than camera space.This affects e.g. normal and lamp vectors. This is often more convenient and matches other engines behavior.