Mist

    Mist panel.

    • Mist checkbox
    • Minimum
    • An overall minimum intensity, or strength, of the mist.
    • Start
    • The distance from the camera at which the mist starts to fade in.
    • The distance from Start of the mist, that it fades in over.Objects further from the camera than Start + Depth are completely hidden by the mist.
    • Height
    • Makes the mist intensity decrease with height, for a more realistic effect.If greater than 0, it sets, in Blender units,an interval around z=0 in which the mist goes from maximum intensity (below) to zero (above).
    • Falloff

    Note

    To visualize the mist distances in the 3D View, select your camera, go to the camera menu, and enable Show Mist.

    The camera will show mist limits as a line projecting from the camera starting fromStart and of distance Depth.

    Because Mist works by adjusting transparency,this can sometimes cause objects to be partially transparent when they should not be.One workaround is to set the Mist settings as desired, but turn Mist off.The Mist data is still available for compositing even though it is off.Use Do Compositeand the to feed the Mist pass toan Alpha Over to blend the background color(or a render layer with just the sky) with the rendered image.This produces the mist effect but since Mist is off the object transparency (or lack of) is preserved.

    ../../../_images/render_blender-render_world_mist_example1.jpgMist example.