促动器编辑

    Blender actuators can be set up and edited in the right-hand column of the Logic Panel.This page describes the general column controls,and also those parameters which are common to all individual actuator types.

    The image shows a typical actuator column with a single example actuator.At the top of this column, the column heading includes menus and buttons to control which ofall the actuators in the current Game Logic are displayed.

    The column headings contain controls to set which actuators, andthe level of detail given, in the actuator column.This is very useful for hiding unnecessary actuators,so that the necessary ones are visible and easier to reach.Both these can be controlled individually.

    Actuators

    • Show Objects
    • Expands all objects.
    • Hide Objects
    • Collapses all objects to just a bar with their name.
    • Expands all actuators.
    • Hide Actuators
    • Sel

    • Shows all actuators for selected objects.
    • Act
    • Link
    • Shows actuators which have a link to a controller.
    • State
    • Only actuators connected to a controller with active states are shown.

    Object Heading

    Actuator Object heading.

    At the head of each displayed object sensor list, two entries appear:

    • Name
    • The name of the object.
    • When clicked, a menu appears with the available actuator types.Selecting an entry adds a new actuator to the object.See Actuators for list of available actuator types.