Hair Dynamics

    Hair particles can have dynamic properties using physics.To enable hair physics, click the checkbox beside Hair Dynamics.

    • Mass
    • Value for the mass of the hair.
    • Stiffness
      • Random stiffness of hair.
    • Damping
    • Damping of bending motion.

    Some phenomena of real-world hair can be simulated more efficiently using a volumetric model insteadof the basic geometric strand model. This means constructing a regular grid such as those used influid simulations and interpolating hair properties between the grid cells.

    • Air Drag
    • Controls how thick the air is around the hair causing the hair to flow slower.
    • Internal Friction
    • Amount of friction between individual hairs.
    • Density Target
      • The influence that the Density Target has on the simulation.
    • Voxel Grid Cell Size
    • Size of the voxel grid cells for interaction effects.
    • Goal Strength
    • Spring stiffness of the vertex target position.
    • Steps
    • Quality of the simulation in steps per frame. (higher is better quality but slower).
    • Hair Grid
    • Show hair simulation grid.

    Warning